In order to use Morfit's engine you need to perform the following steps:

1.Include mrft_api.h. 
Example:
#include "..\\..\\Include\\mrft_api.h"

2.Add Morfit.lib to your project(just add file to Poject Files).

3.Copy Morfit.dll to your application's working directory or to Windows\System directory.

Note: 
In order to run your application on any computer(with Windows 95/98/NT)
you will need Morfit.dll and fmod.dll in your application's working directory or in the Windows\System directory

fmod.dll could be omitted if the Morfit_sound API is not used
Note that if you intend to use the sound API within a commercial application
you must purchase a license from Morfit. If in doubt email us to support@morfit.com



Note:
Under Windows 95 DirectX should be installed on the 
computer (on 99% percent of the computers it is installed ....). No need for DirectX under windows98.

VERY IMPORTANT !!!
--------------------
Using Morfit's help:
In order to use Morfit's Help inside VC++ environment, you must mark 'Use Extension Help' in the 'Help' menu.


Using  Morfit's AppWizard:
Choosing the 'Add Morfit's AppWizard' option during the installation
will automatically add Morfit's AppWizard to the New->Projects list.
Try using Morfit's AppWizard to explore Morfit's engine capability.


Using Morfit World Builder to modify worlds:
This is very simple; just run Morfit World Builder, load a world, modify it and save it 
again.


It is highly recommended to read the first two pages of Getting Started (In Morfit's Help).


Hardware acceleration
---------------------
To use hardware acceleration press on Ctrl + Alt + V while the program is
running.



